Gigabyte GV-N595U-GT (NVIDIA FX 5950 Ultra)
Half-life 2 Leaked Beta
As we have already mentioned in the explanatory part of the material, we recorded our own demos to this alpha version of Half-life 2 that leaked to the Internet.
The first demo recording (3DNews001) was made on the same level which was demonstrated at the past E3. The scene is abundant with pixel shaders (in particular, the water is made in a most effective way), so it puts quite a lot of load on the accelerators.
The second demo recording (3Dnews005) is a typical gaming situation at one of the game levels. It is less abundant with shaders, but due to the fast dynamic action the frame-rate in the demo can't be regarded as high.
This demo is closest to the real gaming situation, so it should be of most interest to potential gamers. But, as we have repeatedly mentioned in our materials, it is premature to make final conclusions on the performance of an accelerator basing on a raw and leaked version, since in the final release many things might change (we are more than confident that it will be the way).
In one of the most eye-catching demos that makes active use of shaders we see an evident failure for the NVIDIA cards. The pure HLSV that the Half-Life 2 engine is currently cannot be handled properly on NVIDIA family video cards due to the architectural specifics of NVIDIA cards. The increase of core clocking in Gigabyte GV-N595U-GT gives its advantages, but they don't solve the global architectural problem on the whole.
The gap between Sapphire Radeon 9800XT and video cards on the base of NVIDIA GeForce FX 5950 Ultra chip in this demo is no longer a few percent, it differs now in multiple times. Note that the gap of ATI chip from NVIDIA boards increases with the rise in resolution, that is as processor dependence of the test decreases.
 |
Top Stories: |
 |
 |
 |
MoBo:


|  |
 |
 |
VGA Card:


|
 |
 |
 |
CPU & Memory:

|
|