RX600XT and GeForce PCX5750: two pearls in MSI's crown
Test configuration
For today's tests we used our testing configuration described in detail in the previous review.
| CPU |
P4 3.4Mhz Extreme Edition 800FSB LGA |
| Mb |
Intel D925XCV (i925X) |
| Memory |
PC2-4300 (533MHz DDR2) 2x256Mb in the dual-channel-mode Memory latency timings - 4:4:4 |
| VGA |
MSI RX600XT-PCIE MSI GeForce PCX5750 ATI RX600Pro-PCIE |
| HDD |
Matrox MaxlineIII SATA, 2x250Gb Matrix RAID |
| CD-ROM |
MSI XA52P COMBO Writer SATA |
| OS |
WinXP + SP1 + DirectX 9.0b |
| Drivers |
ForceWare 61.11 Catalyst 4,7 |
Test software:
Synthetic benchmarks:
- 3DMark2003 Patch 340;
- 3DMark2001SE Patch 330;
- Codecreatures v1.0.0 (a DirectX 8.1 application, shaders on, Hardware T&L);
Gaming benchmarks:
- Unreal Tournament 2003 (Direct3D, Hardware T&L, vertex shaders, Dot3, cube texturing.);
- Unreal Tournament 2004
- AquaMark 3 (DirectX 9.0, Vertex Shaders 1.1/1.4/2.0, Pixel Shaders 1.1/1.4/2.0, Hardware T&L, AquaMark3 Triscore mode);
- HALO: Combat Evolved 1.2 (DirectX 9.0, Vertex Shaders 1.1/1.4/2.0, Pixel Shaders 1.1/1.4/2.0, Hardware T&L, quality set to the maximum possible);
- Gun Metal Benchmark 2 v1.20s (a DirectX 9.0 benchmark, Vertex Shaders 2.0, Pixel Shaders 1.1, Hardware T&L);
- Final Fantasy XI Official Benchmark 2 (a benchmark for assessing the performance in Final Fantasy XI. The developers haven't presented any data on the gaming engine);
- Tomb Raider: Angel of Darkness v49 (DirectX 9.0, Vertex Shaders 2.0, Pixel Shaders 2.0);
- Half-life 2 leaked beta (DirectX 9.0, Vertex Shaders 2.0, Pixel Shaders 2.0);
- FireStarter (DirectX 8.1/DirectX 9.0, pixel and vertex shaders, particle system, dynamic lights, projected textures);
- FarCry ver1.1 (DirectX 9.0, Pixel Shaders 2.0, our own demo "3Dnews001" was used).
- Comanche4 (DirectX 7.1).
Tests of MSI RX600XT, MSI GeForce PCX5750 and ATI RX600 PRO
We have examined both cards above in detail. Now - "Let the numbers speak".
First look at the synthetic results.
Now move on to the gaming applications.
Final Words
So, what was found out in the end? There is nothing of surprise, though. RX600XT once again proved the proud name of the leader on the market of PCI-Express solutions available to date which has won at absolutely all the items, sometimes leaving the competitors well behind. Anyway, this fact could be easily foreseen without examining any figures.
As regards the "GeForce PCX5750 versus ATI RX600 PRO" confrontation, we can only guess if the failure of PCX5750 is a consequence of "raw" drivers, or is it the technical implementation of PCI-Express that played its part in that. Or probably all these factors together somehow affected the final result? But that is a fact.
To date, PCX5750 looks a bit weak among its Canadian rivals and falls almost within the low-end.
Hopefully, NVIDIA will please us also in the middle-end sector of PCI-Express solutions like in today's high-end where cards of the GeForce 6 Series show superb standing, and we are looking forward to watching the contest between the PCI-Express cards by both companies already at the high-end level.
But we'll talk about that in detail as these cards start arriving at our test lab. For now, we are saying good-bye to you until the further material telling about a number of modifications made to one of the cards in question and then present the results for your judgment.
Read more on this topic:
ABIT RX600XT-PCIE
Intel Pentium4 LGA775 Processors
Abit AA8 : i925X Alderwood
Asus P5AD2 Premium : i925X Alderwood
Gigabyte 8GPNXP-Duo : i915P Grantsdale
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