ForceWare 52.16: NVIDIA's retaliation
Image quality
Image quality: AntiAliasing 4x
As is easy to see, antialiasing is an easy job for NVIDIA chips in both Direct3D and OpenGL applications. The new NVIDIA ForceWare 52.16 merely accentuates that.
Image quality: Anisotropic Filtering 8x
The AF operation speed in Direct3D (Unreal Tournament 2003) for ATI Radeon 9800 and NVIDIA GeForce FX 5900 with Detonator 45.23 is about the same. But we produced a rather strange result when using ForceWare 52.16 - the performance dropped. Unfortunately, we had no chance to perform a repeated run of the test, so this incident remains unexplained. But at OpenGL (Return to Castle Wolfenstein), NVIDIA boards are traditional leaders.
Image quality: AntiAliasing 4x + Anisotropic Filtering 8x
In the long run, we establish a sure victory for NVIDIA.
Image quality: AntiAliasing 6x/8x + Anisotropic Filtering 8x/16x
In addition to the traditional testing for image quality, we decided to add the so-called "maximum quality" mode at which the maximum possible AF and AA modes came into play. For ATI chips, the maximum AA level was equal to 16x, that for AA - 6x. For NVIDIA chips, it was 8x for both modes, respectively.
Let's see the results. At Unreal Tournament 2003, NVIDIA is a sure leader, and at Return to Castle Wolfenstein ATI hold the same evident victory. We also can't help noticing the absolute FPS values in the games - they are at a level acceptable for the games.
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